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Beyond Bermuda
2019-2020
Beyond Bermuda (2019–2020) was a 28-week workshop production developed in Unreal Engine. As one of fifteen team members, I served as a 2D Concept Artist, creating concept work that informed the game’s 3D art assets. Under the direction of the Art Lead and Design Lead, I also designed user interface assets and cut scenes featured in the alpha and developed the game’s brand and marketing materials.
Concept and 2D Assets

Cut Scenes
Intro

Outro
3D Models
Various Projects
Here are some examples of untextured 3D models I've made for undergraduate projects using Maya.
3D Models

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