top of page

Beyond Bermuda

2019-2020

Beyond Bermuda (2019–2020) was a 28-week workshop production developed in Unreal Engine. As one of fifteen team members, I served as a 2D Concept Artist, creating concept work that informed the game’s 3D art assets. Under the direction of the Art Lead and Design Lead, I also designed user interface assets and cut scenes featured in the alpha and developed the game’s brand and marketing materials.

Concept and 2D Assets

Cut Scenes

Intro

intro_storyboard1.png

Outro

3D Models

Various Projects

Here are some examples  of untextured 3D models I've made for undergraduate projects using Maya.

3D Models

bottom of page